Guild Rules
Antioch Munitions Inc is a hybrid guild, with members interested in everything from casual raiding, to dungeons, to PVP, to leveling. As a very casual guild, we don't expect to have the drama that sometimes occurs in larger or more raiding-focused guilds. However, some basic rules need to be specified to make sure everyone knows what is expected.
Guild Member Interactions
Members are expected to treat their fellow guildies with respect, kindness, and generosity. WoW is a game, and we're all here to have fun. Things that increase fun are encouraged. Things that decrease fun should be avoided. Use these rules and your common sense as a guide. Examples of behavior that will not be tolerated include, but are not limited to: griefing of any kind, harassment, malicious name calling, "ninja" looting, excessive swearing, public arguments, and whining. Things you can do to help other guild members include: taking them on instance runs, sending them materials needed for their professions, helping with quests, and generally being available to chat or answer questions, etc. Put simply: just be a good person.
Guild Events
We currently have all-guild events on Fridays at 7:30pm server time (U.S. Central) and Sundays at 6:30pm. Guild events include non-current raids (i.e. typically a tier or two below current, e.g. Tier 11 (intro Cata) or earlier when Tier 13 (Dragon Soul) was current), dungeons, and games. Guild events are typically scheduled using the in-game calendar. Guild events are not mandatory and there are no attendance criteria. However, you are requested to indicate your status for the event on the in-game guild calendar: that you expect to be online (Accept the invitation), are not available (Decline the invitation), or may not be available (list yourself as Tentative). This is a courtesy to your fellow guildies so we can plan for absences. Guild members are free to organize and schedule their own events as they wish.
Loot
Loot is a common source of contention in WoW. We try to handle loot in a mature way. Since we don't run current raiding content in which gear upgrades are vital, we do not use a formal loot system like DKP, EPGP, or Suicide Kings. Unless otherwise specified, we use the Need/Greed loot priority system as follows, in order of precedence:
- Main spec Need: An item that is a needed upgrade for a character's main spec or primary profession. All such characters click Need, and the roll determines who the item goes to.
- Good of the Guild: An item that is a needed upgrade for any guild member (online or not, in the case of Bind on Equip items), and that would help the guild accomplish its goals. The character(s) who would benefit, if present, click Need. If such characters are not present, and the item in question is BoE, other members will click Greed in their stead (to avoid having the item become soulbound by a Need roll) and send the item to the winner
- Off-spec Need: An item that is a needed upgrade to a character's off-spec or secondary profession. All such characters click Need, and the roll determines who the item goes to.
- Greed/Disenchant: Anything that does not fall into one of the above categories. This could include, for example, items that aren’t upgrades to main or off-specs, cosmetic only items, non-epic raid quest items, and valuable drops (e.g. Primordial Saronite, Chaos Orbs). Guild members are encouraged (but not required) to put products from Disenchanting into the guild bank if they are likely to be useful to others.
- Exceptions to these loot rules may be made in some circumstances, based on a consensus of the members present.
Guild members are encouraged to be conservative with Needing if there are others that may benefit more from a particular item. Also, though there's nothing to prevent a member from winning several Need rolls in a row, members are encouraged to pass on items if they get on a "hot streak" and have won a lot lately. Finally, special items (e.g. quest items for legendaries, etc.) are not subject to the typical Need/Greed system. The winner of special items will be determined by the GM (or raid leader if the GM is not present) with due consideration of the validity of each member's claim on the item. In general, characters already on a quest requiring special items (for example) will take precedence over characters not on the quest, and the most-progressed character will take precedence over those less progressed on the quest.
Guild Bank
The purpose of the guild bank is to hold materials that are helpful to the guild's characters, in terms of leveling, profession advancement, and enhanced performance in guild events. As such, the guild bank is not intended to warehouse things that members don't have room for in their own character banks. Items in the guild bank that go unused may be removed by the GM or designate and either vendored/AH (with the proceeds from such returned to the guild bank) or sent to an "alt guild" bank for long term storage. If the latter option is used, the contents of the alt guild bank will be made known to AMI members. Guild members are encouraged to put things they think would be useful to others in the guild bank. It is not necessarily reasonable to expect to be able to put something in the bank and come back for it later, though. The bank is for everyone and, unless otherwise announced, everything in it is available for use by anyone, so temporary item storage is not recommended. Examples of guild bank uses that are not appropriate include, but are not limited to: removal of large quantities of items without letting other guild members know about it first, removal of materials for vendoring/AH and not depositing the profits back to the guild bank, giving materials to non-guild characters, "dumping" things in the guild bank that are unlikely to be useful to anyone, and other behavior that reduces the usefulness of the bank.
Guild Bank Funds
At this time, we do not have a policy as to our planned uses for guild bank funds that accrue from guild perks and guild challenges. Possible uses include: purchase of additional bank tabs, provision of prize money for winning guild games, and temporary enabling of guild-funded repairs for cash-strapped characters. Since the gold in the bank belongs to all of us, in no case will substantial withdrawals be made without a consensus that the intended use is appropriate.
Guild Ownership
Blizzard’s official policy is that the guild and everything related to it, including the name, bank, gold, etc., are owned by, and under the sole control of, the guild master. In contrast, our policy is that the guild belongs to the membership as a whole. While the GM has guild management related powers and decision making responsibilities, in no case will the GM take significant guild-related actions without consulting the membership.
Ranks
The ranks specified in AMI are: Guild Master, Asst. GM, Officer, Raider, Member, and Initiate. However, at this time we do not use ranks in the typical WoW guild sense. Everyone in the guild is considered to be equal. The “Assistant GM” and “Officer” ranks exist only to allow the GM to manage the guild efficiently across multiple characters without having to log in to the GM character itself. In other words, ranks beyond "Member" are not generally available to the membership, nor would they have any particular use if they were available. The only exception is the “Raider” rank, which allows guild repairs.
Recruiting
All AMI characters at the rank of “Member” and above are able to invite new characters into the guild. The goal of this flexibility is to allow our alts to be added to the guild. Members should not invite new players into the guild without first discussing such an action with other guild members and the GM.
Disputes
If you are upset about something, take a few minutes to determine whether it's really significant enough that you need to bring it up. If, after this "cooling off" period, you decide that the issue needs to be addressed, the best course of action is to try to calmly and respectfully resolve the matter with the other person(s) involved. It’s usually a bad idea to try to do this publicly, so a good strategy may be to hop into a different Vent channel to discuss it. If that doesn't work, or you have a good reason to expect that it won't, approach the GM with your oncerns.
Rules Violations
Since we are all mature adults who view WoW as a past-time rather than the be-all, end-all of our existence, disputes are expected to be rare. If a rules violation does occur, remedies may include verbal or written reprimands, "benching" from guild activities, demotion, and, if other remedies are not effective or the violation is particularly significant, removal from the guild. The GM, after consultation with other guild members, will determine the remedy.
Other Matters
Issues arising that were not contemplated in these rules should be evaluated using the "spirit" of the rules and the overarching goals of the guild as guides. In circumstances where there is significant disagreement among the membership, the GM, after consultation with other guild members, will act as the final arbiter..
Thinking about joining us?
Please visit the Recruiting page for more information.